﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TrenchcoatRobots.Datatypes.Input;

namespace TrenchcoatRobots.Datatypes.States {
	/// <summary>
	/// GameState is a class used for keeping track of the state of the game. Pretty game-specific
	/// </summary>
	public static class GameState {
		public static float FirstPlayerHP { get; set; }
		public static float SecondPlayerHP { get; set; }

        public static List<GameInput> FirstPlayerInputs;
        public static List<GameInput> SecondPlayerInputs;
	}
}
